Spell
FieldDragunity Divine Wind
Archetype:
Dragunity
View:
1359
During your Main Phase: You can apply 1 of these effects, or if "Dragon Ravine" is in your GY, you can apply both, in sequence. ● Add 1 Dragon or Winged Beast monster from your GY to your hand. ● Special Summon 1 "Dragunity" monster from your hand, then you can equip 1 Dragon "Dragunity" monster from your Deck to it. You can only use this effect of "Dragunity Divine Wind" once per turn.
Dragunity Divine Wind — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 53.2 · Deck: 55.7 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Dragunity Divine Wind reliably converts a Dragunity monster in hand into a Special Summon plus a deck-to-field equip, and recovers a Dragon or Winged Beast from the GY to hand, giving it real refuel value. Its near-universal inclusion in the sampled Dragunity decks (226 decks, 100% with Dragunity Knight - Romulus) confirms accessibility, but frequency was not used to raise the score. The card earns little for interaction or material value, and the absence of combo and guide evidence caps combo conversion and confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live in the main phase when a Dragunity is in hand or a Dragon/Winged Beast is in the GY, and it appears in all 226 sampled decks with 1.45 average copies (observed, text-derived route). |
| Combo & Conversion | 55 | Hand summon plus a deck-to-equip gives one extra body and a Dragunity follow-up, but no combo boards were supplied to confirm the conversion depth (inferred). |
| Resource Economy | 78 | The GY-to-hand mode is a free +1 card refuel, and the equip mode pulls a Dragon from the Deck; both can fire in one turn with Dragon Ravine in the GY (verified from text, observed in deck use). |
| Effect & Interaction | 5 | The card has no negation, removal, or opponent-disruption text in its description (verified). |
| Material Utility | 5 | This is a Spell card and provides no monster body or material value (verified). |
| Resilience & Flexibility | 40 | It is once per turn, sits in the Field Zone where it is exposed to Spell removal, and its two modes give only limited redundancy (inferred from text). |
| Deck-Building Efficiency | 65 | It costs one slot at 1.45 average copies with no garnet or lock, but it is tied to Dragunity-specific routes (observed from copies distribution, inferred from text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 53.2, Deck ≈ 55.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a Dragon or Winged Beast from the GY to hand once per turn, a free +1 card refuel
- Hand Special Summon plus deck-to-equip adds a body and a Dragunity follow-up in one activation
- Included in all 226 sampled Dragunity-family decks with a 1.45 average copy count, so its route is practical
Weaknesses
- Needs a Dragunity in hand or a Dragon/Winged Beast in the GY before it does anything
- Once per turn and sits in the Field Zone, so it can be removed by Spell-based disruption
- No negation, removal, or material value, so it contributes little to interaction or board control
Counters / choke points
- No counter-card data was supplied; generic Spell and field-zone removal is inferred to be the main answer
Best use
Extender with GY recovery in the Dragunity main phase. Decks: Dragunity (archetype 731), Dragunity (archetype 244), Crimson Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Main-phase, once-per-turn wording and two modes (add Dragon/Winged Beast from GY; Special Summon Dragunity from hand with optional deck equip) are in the card text; The card has no negation, removal, or material-body text; Usage statistics show inclusion between 40% and 100% across 6 archetypes
- Observed: 226 sampled decks run it, 1.45 average copies, 151 of them at 1 copy; Dragunity Knight - Romulus co-occurs in 100% of those decks, Dragon Ravine in 93.4%; Gameplay mix is 78.8% type 7, 16.8% type 4, 4.4% type 6
- Inferred: The GY recovery is a free +1 card refuel, and the equip is a deck-to-field pull; Accessibility depends on a hand Dragunity or a GY Dragon/Winged Beast; Generic Spell removal is the likely answer, since no counter data was supplied
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no rulings supplied for the Field Zone placement and once-per-turn interactions






